I am part of a generation that experienced the emergence of video games (arcade) as a child, that experimented with both the analog camera and the popularization of the digital camera, that went from tiping datylography to computer typing, that learned how to operate a computer with MS-DOS and later learned Windows, that did the final paper of the graduation course, in 1998, on Cyberlaw etc. In this path, of cyber life, I started to make my first artistic works using an IBM PC in 1996, but it was in the early 2000s that I produced my first exhibitions mixing technology and artistic ancestry. I made some installations with objects and people on the scanner and the scans unfolded into prints, projections, etc. I used the first versions of Adobe Photoshop software, especially version 4.0, to do the treatment and small interferences on the images. These versions of Photoshop contained plug-ins or artistic filters that allowed me to put in some works floating drops, textures and braids.