I am part of a generation that experienced the emergence of video games (arcade) as a child, that experimented with both the analog camera and the popularization of the digital camera, that went from tiping datylography to computer typing, that learned how to operate a computer with MS-DOS and later learned Windows, that did the final paper of the graduation course, in 1998, on Cyberlaw etc. In this path, of cyber life, I started to make my first artistic works using an IBM PC in 1996, but it was in the early 2000s that I produced my first exhibitions mixing technology and artistic ancestry. I made some installations with objects and people on the scanner and the scans unfolded into prints, projections, etc. I used the first versions of Adobe Photoshop software, especially version 4.0, to do the treatment and small interferences on the images. These versions of Photoshop contained plug-ins or artistic filters that allowed me to put in some works floating drops, textures and braids.
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Pamela Merrill Brekka, PhD University of South Florida, Tampa. Hidden in the Way - Aisthesis of Pareidolia, 2022  Dan Pelegrin is no ordinary story teller. Neither is he just a maker, fluent in a range of media. Dan Pelegrin is a wizard. He is able to conjure from thin air miraculous creatures and fantastic beasts. Like medieval icons, considered divine ‘unmade’ objects, Pelegrin’s images simultaneously negate—and then highlight—their mediated nature. Hidden, in the Way, is the story of this complicated, magical paradox. Pelegrin spent his youth in Marialva , Brazil, conjuring machines, humanoids and dragons. His current work, such as Rocks, 2015, Dry Leaf Dragon , 2012, Clothes Rack , 2020, e Landscape with Rabbit , 2018, reflects his early formation. It is a catalogue that presents deeply meditative responses to both nature and the supernatural, as well as human intervention in the natural world. By definition art is the opposite of nature. Art is contrived, mediated, manip